> For the complete documentation index, see [llms.txt](https://alexjr977.gitbook.io/slowmotionfps/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alexjr977.gitbook.io/slowmotionfps/.../patch-notes.md).

# Patch Notes

## ❕Patch Note : 26/01/2026 |     V1.7.5

<figure><img src="/files/iYUl8qyMeTgdQenXFv4k" alt=""><figcaption></figcaption></figure>

#### **🤖 AI & Combat Intelligence**<br>

* **Run-and-Hit Logic:** AI is no longer restricted to "stop-and-hit" behavior. Enemies can now maintain full pursuit speed while executing melee attacks for fluid, aggressive combat.
* Added "Can Chase Player ?" Logic, so AI will now behave based on the distance from the Player.  \
  Eg : If it is near player then chase and attack, and if far away from the player then free roam.
* Combat Stance Logic: Fixed an issue where AI would persist in a "Shooting Idle" pose even when not firing. Enemies now correctly transition back to a neutral "Standing Idle" animation when not actively engaging the player.
* **Smart Weapon Targeting:** Completely rewrote the "Find Nearest Weapon" logic.
  * **Spatial Partitioning:** Replaced expensive actor iteration with efficient Sphere Overlap checks.
  * **Physics Support:** AI can now reliably detect and target weapons that are simulating physics (falling/rolling).
  * **Proximity Fix:** Resolved a bug where AI would incorrectly target the *last* weapon in the array instead of the *closest* one.
* **Line of Sight Awareness:** Enemies will no longer attempt to fire or attack targets through walls and solid cover.
* **Tactical Hesitation:** Implemented a "Dynamic Tactical Delay" to prevent AI jitter when a target breaks line of sight, creating smoother transitions between chasing and searching.<br>

#### **⚡ Optimization & Performance**

* **CPU Optimization:** Major refactor of general AI logic to reduce CPU overhead during heavy combat scenarios.
* **Player Detection:** Optimized the AI perception service to cache player references more efficiently, reducing unnecessary queries in packaged builds.<br>

#### **🔊 Features & Audio**

* **Time Dilation Zone 2.0:** Improved the Time Dilation system with new customizable variables for finer control over gameplay speed.
* **Audio Control:** Added a new **SlowMoAudio?** Boolean, allowing you to enable or disable slow-motion effect on world audio and sounds.

## ❕Patch Note : 8/05/2025 |     V1.5.0

● Added Ragdoll Directional Hit Reaction\
PLAY DEMO OR IN EDITOR TO TRY.

<figure><img src="/files/uZWjHOpYbuWWa2ZrlsWg" alt=""><figcaption></figcaption></figure>

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● New throwable added - Bottle

![](/files/ystYsf5qHCGXDf4ptfFI)\
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● Now punches alternative hands rather than accidentally using one hand multiple times\
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● Punch animations improved\
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● Improved Enemy Damage Effect.\
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● Separated pistol,baseball,shotgun and throwables logic from player.\\

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● Added "GetCurrentWeapon" Function : Now can easily get current weapon.\\

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● Now there is a slow down effect for bullets at spawn so player actually see them before making their speed normal.\\

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## ❕Patch Note : 1/03/2025 |     V1.2.5

NEW THINGS :

● Added 3 custom in-game popups which are “RunForLife” “GoodDog” “TimeMoves”.

More info here : [In game popups](/slowmotionfps/miscellaneous/in-game-popups.md)&#x20;

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● Changed Splash Image.

## ❕Patch Note : 18/01/2025 |     V1.2

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NEW THINGS :

● Time Dilation Zone. (Now you can set different time inside a particular area).<br>

● Level Save and Load System plus Save reset button in settings.

● New Enemy Death Mode : Ragdoll (Now with destructible, you can also use Ragdoll Death Mode. (Just connect pins at the end of “Kill Enemy/ Damage Enemy” comment inside Enemy BP)

● Added Dissolve Effect On Ragdoll Death Mode.

FIXES :       &#x20;

●Fixed Enemy Damage to Player :  Now Enemy will only damage when attacking player. ( Before it damaged the player when the player collided with Enemy Hands even if the enemy was not attacking the player ).

●Fixed Ragdoll

●Fixed some bugs and “Access none trying to read property” errors.

●Fixed enemy baseball attack.

## ❕Patch Note : 26/11/2024 |     V1.1

Upgraded Project to UE 5.5<br>

● New and improved Crosshair system.

● Improved Game Restart Mechanic.

● Fixed some bugs that were on UE 5.4 because of engine’s fault, now they are automatically fixed.

● Ability to exit pause menu and settings menu with the “P” key (which also open the pause menu).

●  Added ability to punch Glass.
