Patch Notes
❕Patch Note : 26/01/2026 | V1.7.5

🤖 AI & Combat Intelligence
Run-and-Hit Logic: AI is no longer restricted to "stop-and-hit" behavior. Enemies can now maintain full pursuit speed while executing melee attacks for fluid, aggressive combat.
Added "Can Chase Player ?" Logic, so AI will now behave based on the distance from the Player. Eg : If it is near player then chase and attack, and if far away from the player then free roam.
Combat Stance Logic: Fixed an issue where AI would persist in a "Shooting Idle" pose even when not firing. Enemies now correctly transition back to a neutral "Standing Idle" animation when not actively engaging the player.
Smart Weapon Targeting: Completely rewrote the "Find Nearest Weapon" logic.
Spatial Partitioning: Replaced expensive actor iteration with efficient Sphere Overlap checks.
Physics Support: AI can now reliably detect and target weapons that are simulating physics (falling/rolling).
Proximity Fix: Resolved a bug where AI would incorrectly target the last weapon in the array instead of the closest one.
Line of Sight Awareness: Enemies will no longer attempt to fire or attack targets through walls and solid cover.
Tactical Hesitation: Implemented a "Dynamic Tactical Delay" to prevent AI jitter when a target breaks line of sight, creating smoother transitions between chasing and searching.
⚡ Optimization & Performance
CPU Optimization: Major refactor of general AI logic to reduce CPU overhead during heavy combat scenarios.
Player Detection: Optimized the AI perception service to cache player references more efficiently, reducing unnecessary queries in packaged builds.
🔊 Features & Audio
Time Dilation Zone 2.0: Improved the Time Dilation system with new customizable variables for finer control over gameplay speed.
Audio Control: Added a new SlowMoAudio? Boolean, allowing you to enable or disable slow-motion effect on world audio and sounds.
❕Patch Note : 8/05/2025 | V1.5.0
● Added Ragdoll Directional Hit Reaction PLAY DEMO OR IN EDITOR TO TRY.

● New throwable added - Bottle
● Now punches alternative hands rather than accidentally using one hand multiple times
● Punch animations improved
● Improved Enemy Damage Effect.
● Separated pistol,baseball,shotgun and throwables logic from player.
● Added "GetCurrentWeapon" Function : Now can easily get current weapon.
● Now there is a slow down effect for bullets at spawn so player actually see them before making their speed normal.
❕Patch Note : 1/03/2025 | V1.2.5
NEW THINGS :
● Added 3 custom in-game popups which are “RunForLife” “GoodDog” “TimeMoves”.
More info here : In game popups
● Changed Splash Image.
❕Patch Note : 18/01/2025 | V1.2
NEW THINGS :
● Time Dilation Zone. (Now you can set different time inside a particular area).
● Level Save and Load System plus Save reset button in settings.
● New Enemy Death Mode : Ragdoll (Now with destructible, you can also use Ragdoll Death Mode. (Just connect pins at the end of “Kill Enemy/ Damage Enemy” comment inside Enemy BP)
● Added Dissolve Effect On Ragdoll Death Mode.
FIXES :
●Fixed Enemy Damage to Player : Now Enemy will only damage when attacking player. ( Before it damaged the player when the player collided with Enemy Hands even if the enemy was not attacking the player ).
●Fixed Ragdoll
●Fixed some bugs and “Access none trying to read property” errors.
●Fixed enemy baseball attack.
❕Patch Note : 26/11/2024 | V1.1
Upgraded Project to UE 5.5
● New and improved Crosshair system.
● Improved Game Restart Mechanic.
● Fixed some bugs that were on UE 5.4 because of engine’s fault, now they are automatically fixed.
● Ability to exit pause menu and settings menu with the “P” key (which also open the pause menu).
● Added ability to punch Glass.
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