book-sparklesPatch Notes

❕Patch Note : 26/01/2026 | V1.7.5

🤖 AI & Combat Intelligence

  • Run-and-Hit Logic: AI is no longer restricted to "stop-and-hit" behavior. Enemies can now maintain full pursuit speed while executing melee attacks for fluid, aggressive combat.

  • Added "Can Chase Player ?" Logic, so AI will now behave based on the distance from the Player. Eg : If it is near player then chase and attack, and if far away from the player then free roam.

  • Combat Stance Logic: Fixed an issue where AI would persist in a "Shooting Idle" pose even when not firing. Enemies now correctly transition back to a neutral "Standing Idle" animation when not actively engaging the player.

  • Smart Weapon Targeting: Completely rewrote the "Find Nearest Weapon" logic.

    • Spatial Partitioning: Replaced expensive actor iteration with efficient Sphere Overlap checks.

    • Physics Support: AI can now reliably detect and target weapons that are simulating physics (falling/rolling).

    • Proximity Fix: Resolved a bug where AI would incorrectly target the last weapon in the array instead of the closest one.

  • Line of Sight Awareness: Enemies will no longer attempt to fire or attack targets through walls and solid cover.

  • Tactical Hesitation: Implemented a "Dynamic Tactical Delay" to prevent AI jitter when a target breaks line of sight, creating smoother transitions between chasing and searching.

⚡ Optimization & Performance

  • CPU Optimization: Major refactor of general AI logic to reduce CPU overhead during heavy combat scenarios.

  • Player Detection: Optimized the AI perception service to cache player references more efficiently, reducing unnecessary queries in packaged builds.

🔊 Features & Audio

  • Time Dilation Zone 2.0: Improved the Time Dilation system with new customizable variables for finer control over gameplay speed.

  • Audio Control: Added a new SlowMoAudio? Boolean, allowing you to enable or disable slow-motion effect on world audio and sounds.

❕Patch Note : 8/05/2025 | V1.5.0

● Added Ragdoll Directional Hit Reaction PLAY DEMO OR IN EDITOR TO TRY.

● New throwable added - Bottle

● Now punches alternative hands rather than accidentally using one hand multiple times ● Punch animations improved ● Improved Enemy Damage Effect. ● Separated pistol,baseball,shotgun and throwables logic from player. ● Added "GetCurrentWeapon" Function : Now can easily get current weapon. ● Now there is a slow down effect for bullets at spawn so player actually see them before making their speed normal.

❕Patch Note : 1/03/2025 | V1.2.5

NEW THINGS :

● Added 3 custom in-game popups which are “RunForLife” “GoodDog” “TimeMoves”.

More info here : In game popups

● Changed Splash Image.

❕Patch Note : 18/01/2025 | V1.2

NEW THINGS :

● Time Dilation Zone. (Now you can set different time inside a particular area).

● Level Save and Load System plus Save reset button in settings.

● New Enemy Death Mode : Ragdoll (Now with destructible, you can also use Ragdoll Death Mode. (Just connect pins at the end of “Kill Enemy/ Damage Enemy” comment inside Enemy BP)

● Added Dissolve Effect On Ragdoll Death Mode.

FIXES :

●Fixed Enemy Damage to Player : Now Enemy will only damage when attacking player. ( Before it damaged the player when the player collided with Enemy Hands even if the enemy was not attacking the player ).

●Fixed Ragdoll

●Fixed some bugs and “Access none trying to read property” errors.

●Fixed enemy baseball attack.

❕Patch Note : 26/11/2024 | V1.1

Upgraded Project to UE 5.5

● New and improved Crosshair system.

● Improved Game Restart Mechanic.

● Fixed some bugs that were on UE 5.4 because of engine’s fault, now they are automatically fixed.

● Ability to exit pause menu and settings menu with the “P” key (which also open the pause menu).

● Added ability to punch Glass.

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