Enemy
Last updated
Last updated
Enemy Ai has Easily adjustable variables for quick customization.
After adding the “BP_Enemy” to the level, you can make further adjustments to the light by selecting the actor, and on Details panel selecting the “BP_Enemy”:
You can edit :- 1. Health 2. Destructible Or Ragdoll : If true then use destructible mode and false to use Ragdoll when enemy dies. 3. Spawn Dissolve Effect? : If dissolve effect should play when spawning enemy. CanseePlayer? CanMove? HaveGun? EmptyHand? HaveMelee? Spawn Delay After Spawning Red Light.
You can change multiple things inside of Enemy Blueprint which is shown below.
You can edit Booleans Spawn Delay Sounds Damage Particle when hit Punch, Hurt, Melee Montages
Weapons :-
Pistol_Transform = Place where pistol will be after Enemy pick it
ThrowVelocity = Velocity At which Enemy throws any weapons which he has when hurt or at death.
Other Than this you can explore and understand how AI works inside AI Folder
It has AI Behavior Tree, Black Board, Tasks, Decorators , Black Board Services, AI Controller.
Everything is labeled and explained inside each Blueprints.