Enemy

Enemy Ai has Easily adjustable variables for quick customization.

● On level

After adding the “BP_Enemy” to the level, you can make further adjustments to the light by selecting the actor, and on Details panel selecting the “BP_Enemy”:

You can edit :- 1. Health 2. Destructible Or Ragdoll : If true then use destructible mode and false to use Ragdoll when enemy dies. 3. Spawn Dissolve Effect? : If dissolve effect should play when spawning enemy. CanseePlayer? CanMove? HaveGun? EmptyHand? HaveMelee? Spawn Delay After Spawning Red Light.

● Inside BP_Enemy :

You can change multiple things inside of Enemy Blueprint which is shown below.

You can edit Booleans Spawn Delay Sounds Damage Particle when hit Punch, Hurt, Melee Montages

Weapons :-

Pistol_Transform = Place where pistol will be after Enemy pick it

ThrowVelocity = Velocity At which Enemy throws any weapons which he has when hurt or at death.

● Other Ai Blueprints

Other Than this you can explore and understand how AI works inside AI Folder

It has AI Behavior Tree, Black Board, Tasks, Decorators , Black Board Services, AI Controller.

Everything is labeled and explained inside each Blueprints.

Last updated