SlowMotion Fps Template
  • SlowMotionFpsTemplate
  • Getting Started
  • Player
    • Player
    • TimeDilation/SlowMo
    • Player Controls
  • Enemy AI
    • Enemy
  • Tools
    • Enemy death counter
    • Teleporter
    • Event Maker
    • Enemy Spawner
    • Random Item Spawner
    • TimeDilationZone
  • BPs
    • Drawer
    • Physics Door
    • Button
    • Sliding Door
    • Bars
    • Destructible Glass
  • Weapons
    • Pistol
    • Shotgun
  • Throwables
  • Throwables
  • HUD
    • Widgets
  • Miscellaneous
    • In Game Popups
    • Screen Transition Effect
    • Body Cam Effect
  • ...
    • Patch Notes
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On this page
  • ● On level
  • ● Inside BP_Enemy :
  • ● Other Ai Blueprints
  1. Enemy AI

Enemy

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Last updated 1 month ago

Enemy Ai has Easily adjustable variables for quick customization.

● On level

After adding the “BP_Enemy” to the level, you can make further adjustments to the light by selecting the actor, and on Details panel selecting the “BP_Enemy”:

You can edit :- 1. Health 2. Destructible Or Ragdoll : If true then use destructible mode and false to use Ragdoll when enemy dies. 3. Spawn Dissolve Effect? : If dissolve effect should play when spawning enemy. CanseePlayer? CanMove? HaveGun? EmptyHand? HaveMelee? Spawn Delay After Spawning Red Light.

● Inside BP_Enemy :

You can change multiple things inside of Enemy Blueprint which is shown below.

You can edit Booleans Spawn Delay Sounds Damage Particle when hit Punch, Hurt, Melee Montages

Weapons :-

Pistol_Transform = Place where pistol will be after Enemy pick it

ThrowVelocity = Velocity At which Enemy throws any weapons which he has when hurt or at death.

● Other Ai Blueprints

Other Than this you can explore and understand how AI works inside AI Folder

It has AI Behavior Tree, Black Board, Tasks, Decorators , Black Board Services, AI Controller.

Everything is labeled and explained inside each Blueprints.