Pistol
Last updated
Last updated
● You can edit anything shown above.
Time Between Shots.
Min and Max Bullet Amount.
It randomly selects the amount of bullets, so you can enter Min Bullet Amount and Max Bullet Amount. ( enter the same amount to get a fixed ammo count ).
Can Fire?, A_PistolFire, A_PistolReload, A_PistolBulletDropSound etc.
● You can use variables like “Weapon Name, EquippedByEnemy? GameplayTag CanDamageEnemy? EquippedByPlayer?” for gameplay and background logic purposes, if another blueprint needs them they can see and use variables to take action accordingly.