Event Maker
Event maker creates events and trigger certain things.
Last updated
Event maker creates events and trigger certain things.
Last updated
Options :
Point Actor : Reference to actor which we can use to do other things in Event Maker (eg: camera look at Point Actor) etc.
DestroyEventMaker? : If we want to destroy event maker after its use. Destroy/Delete Event Maker after completing one or more actions.
Destroy Event Maker Delay : Destroy Event Maker after this time. Make sure to keep this value above/high compared to other time values in Event maker, so event maker don’t delete itself before completing any task.
Sound : "2D sound" : Select sound to play. "Do once?" : Play sound only once ?. "Play sound" : Play sound or not (boolean).
Camera Look At : Camera look at delay Camera look at (boolean).
Player Death? : Kills player if collides with event maker.
Camera Zoom At : Camera Zoom delay : Delay after which camera zoom triggers/starts. Camera Zoom Out Delay : Delay after which camera zooms out. Camera Zoom (boolean) : If want to zoom camera or not.
Camera Shake : Shake Class : Class to use in camera shake Stop Camera Shake Delay : Stops camera shake after this value. Start Camera Shake Delay : Starts camera shake after this value. Do Camera Shake ? (boolean) : If want to do camera shake or not.
Kill Enemy : Kill Enemy? (boolean) : If want to kill enemy if it collides with event maker. Enemy Kill Count : How much enemy to kill.
Destroy Other Actor : Destroy Actor? (boolean) : Destroy Actor inside current level. Actor Reference : Actor reference of actor we want to destroy inside current level.
Spawn Other Actor : Spawn Actor Reference Spawn Other Actor? (boolean) Spawn Transform No. of Actors to spawn.
Camera Keep Looking : Camera Keep Looking? (boolean) Camera Stop Keep Looking Delay Camera Start Keep Looking Delay.