SlowMotion Fps Template
  • SlowMotionFpsTemplate
  • Getting Started
  • Player
    • Player
    • TimeDilation/SlowMo
    • Player Controls
  • Enemy AI
    • Enemy
  • Tools
    • Enemy death counter
    • Teleporter
    • Event Maker
    • Enemy Spawner
    • Random Item Spawner
    • TimeDilationZone
  • BPs
    • Drawer
    • Physics Door
    • Button
    • Sliding Door
    • Bars
    • Destructible Glass
  • Weapons
    • Pistol
    • Shotgun
  • Throwables
  • Throwables
  • HUD
    • Widgets
  • Miscellaneous
    • In Game Popups
    • Screen Transition Effect
    • Body Cam Effect
  • ...
    • Patch Notes
Powered by GitBook
On this page
  1. Tools

Event Maker

Event maker creates events and trigger certain things.

PreviousTeleporterNextEnemy Spawner

Last updated 1 month ago

Options :

  1. Point Actor : Reference to actor which we can use to do other things in Event Maker (eg: camera look at Point Actor) etc.

  2. DestroyEventMaker? : If we want to destroy event maker after its use. Destroy/Delete Event Maker after completing one or more actions.

  3. Destroy Event Maker Delay : Destroy Event Maker after this time. Make sure to keep this value above/high compared to other time values in Event maker, so event maker don’t delete itself before completing any task.

  4. Sound : "2D sound" : Select sound to play. "Do once?" : Play sound only once ?. "Play sound" : Play sound or not (boolean).

  5. Camera Look At : Camera look at delay Camera look at (boolean).

  6. Player Death? : Kills player if collides with event maker.

  7. Camera Zoom At : Camera Zoom delay : Delay after which camera zoom triggers/starts. Camera Zoom Out Delay : Delay after which camera zooms out. Camera Zoom (boolean) : If want to zoom camera or not.

  8. Camera Shake : Shake Class : Class to use in camera shake Stop Camera Shake Delay : Stops camera shake after this value. Start Camera Shake Delay : Starts camera shake after this value. Do Camera Shake ? (boolean) : If want to do camera shake or not.

  9. Kill Enemy : Kill Enemy? (boolean) : If want to kill enemy if it collides with event maker. Enemy Kill Count : How much enemy to kill.

  10. Destroy Other Actor : Destroy Actor? (boolean) : Destroy Actor inside current level. Actor Reference : Actor reference of actor we want to destroy inside current level.

  11. Spawn Other Actor : Spawn Actor Reference Spawn Other Actor? (boolean) Spawn Transform No. of Actors to spawn.

  12. Camera Keep Looking : Camera Keep Looking? (boolean) Camera Stop Keep Looking Delay Camera Start Keep Looking Delay.